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by sytelus 3755 days ago
Can you walk around, walk away and come back? How much movement is allowed before experience breaks down? This is the major difference between VR devices like Occulus/Cardboard vs Hololens.
1 comments

It's on an HTC Vive so you're tethered to a PC with USB cables, but you have about a 15ft by 15ft square to move around in.
Do you happen to know the limitation they are getting around requiring cables? I can only imagine in the future it will be wireless. Not that I think I could wait that long to try VR, just curious :)

Bandwidth, power, weight, cost, combination of all?

All of those things. With current headsets you'd need to losslessly stream 1200p video at 90fps which is a lot of bandwidth and those numbers are only going to increase. It also has to be very low latency and not skip/stutter to avoid motion sickness. Hopefully we'll see it in consumer headsets in the next 5 years.