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by saturdaysaint 3769 days ago
Among other things (books spring to mind), the web was quite a paradigm shift well before it constituted an experience you'd quite want to share with anybody (heavily text driven sites that loaded at a snail's pace). Yet unfettered access to an intoxicating amount of information in one's home was a potent/addictive experience. Likewise, if the VR experience of "presence" is successful at giving people exciting/intoxicating new experiences at home, it won't have trouble catching on and making a cultural impact.

Besides,here are a lot of ways to "share" an experience - playing an intense game of VR ping pong with a friend across the country sounds like an addictive shared experience to me. I don't imagine that it's lost on Facebook/Valve/all of the gaming companies that multi-player gaming will be a huge hook for VR's adoption. And many of the VR movies are shorts that are bite sized enough to pass back and forth and bask in an experience with a small group, albeit not simultaneously.