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by aresant 3770 days ago
I would love to understand how it would be huge for your line of work just out of curiosity - my mind was BLOWN the first time I tried this.

In terms of getting it to work you can with the Structure Sensor, import the mesh in Unity 3d, drop the OVR plugin for the Oculus Rift and you're there.

Seriously it's incredibly simple, each of those steps you could figure out with a cursory Goog search / tutorial.

1 comments

Awesome thanks. I work in sports science and the ability to potentially animate this stuff would be huge, but simple scans/renders would be helpful as well.

Any idea how you might do it in 3d just out of curiosity? Probably just multiple cameras using a normal kinematics program.

The oculus forums are the best place to start - hugely helpful and collaborative - if you haven't yet though get a dk2 and scanner best $500 or so all in to see the future :)