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by pcwalton
3782 days ago
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> Web is different, there is no choice, no fallback to C. asm.js and Web Assembly. > Besides aliasing stupidity and byte-addressing there is nothing really bad to compensate for. Aliasing issues, C++ heavy reliance on virtual methods, too many levels of indirection in the STL, overuse of signed integers due to "int" being easier to type interfering with loop analysis, const being useless for optimization, slow parsing of header files... |
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For example in JS, once you prove that "o.f = v" is not going to hit a setter (or you put a speculative check to that effect), then you know that this effect does not interfere with "v = o.g" (provided you check that it's not a getter). JS VMs are really good at speculating about getters and setters. The result is that alias analysis, and its clients like common subexpression elimination, are super effective. It's only a matter of time before we're creating function summaries that list all of the abstract heaps that a procedure can clobber so even a function call has bounded interference.
This is totally different from C. There, making sure that accesses to o->f and o->g don't interfere is like pulling teeth. And the user can force you to assume that they always interfere by using -fno-strict-aliasing, which is hugely popular.
The fallback-to-C paths on the web aren't that great, though. At least not yet. Once you fall back to C, you're sandboxed into a linear heap with limited access to the DOM and JS heap. But we'll fix that eventually. :-)