Why not use state pf the art algorithm for this, like Marching Tiles ?
http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
From my google searches, all I can find on "Marching tiles" is a bunch of 2d stuff. Hardly state of the art...
Can you direct me to what you meant when you said state of the art?
http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/