| > HOTS is good. Just hasn't taken off. It's good but it's not great. League of Legends and Dota2 are both superior games in just about every way. Honestly Blizzard is just really late to the table with this one, which is surprising seeing as how MOBAs started in War3. > Hearthstone is an amazing success and very fun. Hearthstone is Magic: The Gathering with most of the pain points removed. I'm not saying it isn't fun or commercially successful, but there's nothing innovative about it. MtG never produced a viable online game, so Blizzard did. > Starcraft 2 is okay.
> Diablo 3 kind of missed the mark I agree with both statements. SC2 will never be as popular as Brood Wars, and they seem to be struggling with game balance a lot more. D3 completely missed the mark with the auction house. What I see happening to Blizzard is a focus on micro transactions, with gameplay coming second. I think this article accurately summarizes their history, but ignores recent changes to their company that paint a different picture going forward. I'm not expecting SC3 (should it ever happen) to be as amazing as SC1, and I certainly won't be happy to pay $1 each time I run out of pylons. |
WoW is a direct, improved copy of EQ and others. The default hotkeys for EQ and WoW were even the same - NumLock was autorun on both.
How is this a bad thing? You could just as easily have critiqued google for not being "innovative" - they weren't the first search engine. Taking an idea and executing it well is a skill, and a profitable one for Blizzard.