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by knodi123
3779 days ago
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> Action games may be the minority of all games developed, maybe I specified "fast twitch action", not just action. For instance, both of the open-world action games you mentioned are single-player only, so issues like lag and slowdown are less critical. Also, enemies in those games are almost always slow-moving- definitely no fast-twitch required. For fast twitch action (not shooter), I might include things like street fighter, where button timing and reflexes are critical. Most 2.5d platformers I've seen would not suffer that much for the occasional dozen-millisecond GC pause. In fact, many of them have worse pauses than that for less prosaic reasons. ;-) |
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Swift's ARC is basically automatic boilerplate for resource management that's applied at compile time. It's extremely flexible in that you can also use raw pointers and manage memory manually if you want to. A native language with ARC as a passive option is a way better tool for making games than a garbage collected one on the VM, IMO.
> ;-)
I'll never understand why people think winking online is a socially competent thing to do.