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by shmerl 3790 days ago
> If you're looking to the future I'd recommend sticking with C#.

Not really. If you look to the future, I'd recommend Rust for making game engines. They by nature should be latency sensitive, and any kind of non deterministic behavior caused by garbage collector is really unacceptable.

1 comments

"Really unacceptable"? The literal hordes of games using Lua, JavaScript, and Python as game-logic languages seem pretty acceptable to me.

Rust is a nice language, but Unity already uses C++ outside of the user-facing scripting layer.