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by UK-AL 3790 days ago
Considering virtually every major mobile game is unity these days, is this really an issue?
2 comments

Not at all. Memory management for games is something you have to pay close attention to, no matter what's your strategy for dealing with garbage. But this whole GC discussion is missing several years of technology development and best practices.

Besides, it is not guaranteed that you'll succeed with a manual strategy for dealing with garbage. Naive strategies have a really low throughput. They may not stop the world, but will be slow.

Unity is a C++ engine. Only the game code is done in C#.
You mean like those engines done in Assembly with C and Turbo Pascal as scripting logic 20 years ago?