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by julius 3790 days ago
The big question for me is: Why an entire engine?

If they were just interested in getting developers, to use their cloud services. Wouldn't they simply release plugins for all major engines? And wouldn't Unreal and Unity be much more interesting targets (based on their usage in the industry), than CryEngine?

3 comments

Business. Amazon re-invests almost all their profits in itself(Wall Street hates this a lot). Getting a sweetheart deal from a company about to go under to fill a gap in their software technology to grow out their game section was probably too hard to resist.
They certainly already have a SDK for Unity: https://github.com/aws/aws-sdk-unity
Does this have support for their "auto scaling" back end? That is what interests me the most.
Doesn't look like it at the moment, though I imagine the .Net SDK will have support sooner rather than later. Hopefully they'll wrap GameLift into the unity sdk shortly thereafter, but to be honest I don't know where the difficulty lies in just using the regular .Net SDK.
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This way they lock you in to AWS so you're stuck with it and can't switch to Azure of Google Cloud Compute.