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by speeder 3779 days ago
I play online the game Paranoia.

The game backstory is that during cold war, it became a hot war, nukes were launched, and in the US was built one (or more) underground cities, that are administrered by a paranoid computer that hates and fear communists.

My current Paranoia character works on "TechServices" and sometimes make his opinion known (something that is actually illegal to do) that "The Friend Computer" ins't the real ruler, his designers and programmers are.

It is fun to see the implications in the game, specially as the mindset of players affect their characters and behaviour, some people are loyal to the computer, some people consider the computer the enemy, and some people consider the computer only a tool, and are loyal (or enemy) of the "High Programmers" that have access to the administration computer code.

1 comments

I've ran a Paranoia campaign where the players were all High Programmers. Technically, the players could reprogram The Computer, but they usually refrain from doing so, partly out of fear of offending all the other High Programmers and partly because trying to reprogram The Computer require a skill check (with failure causing more bugs to be introduced into the system). Any programming that they do is rather subtle, to avoid raising alarm.

The end result is a rather byzantine situation where everyone (including The Computer) is plotting against everyone else, all being sufficiently paranoid.