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by ddingus
3786 days ago
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It was also very simple to just use the 640x480 graphics mode on a composite display. US NTSC color cycles 160 times in that display area, which yields 4 pixels per cycle. That's a 16 color, any color any pixel display 160x200. Some PC games offered this option. It should have been in the CGA spec. For memory reasons, 1 and 2 bits per pixel were common. However, the same amount of RAM offers the full color set at a reasonable, if modest, resolution. (For the period) 16 colors on a 160x200 display was considered "nice" at that time, and having it be official would have improved early PC gaming considerably. |
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There was also a hack to set the display to text mode and reprogram the character height to fit 100 characters vertically on the screen, then use chopped-off block graphics characters to yield, in effect, a 160x100, 16-color, any color any monitor (composite or RGB) pseudo-graphics mode that compared favorably to, say, the 128x48 mono pseudo-graphics mode of the TRS-80. More PC games made use of this mode; one of the more notable recent ones is Paku Paku, a (remarkably good) Pac-Man clone.