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by pierrec 3788 days ago
Whoa, your framework looks excellent. I've been looking at the options for making a simple graphical program that can run in native/desktop and in browser without introducing ridiculous bloat, and had already concluded that C++/emscripten was likely the best option, probably using GL. (The close runner-up being Haxe/OpenFL, but it's a bit heavier and kind of an experimental leap.)

I'm still deciding on which libraries to use, and Oryol suddenly seems like a great option, though what I'm making is not a game and is not 3D (basically a score editor). Other options considered were SDL(2) or something more basic like GLFW. But Oryol's killer feature here is that it's specifically designed to result in a lightweight web version. (Though SDL1 also results in small sizes, but that's because the emscripten team put a lot of work into converting SDL calls into browser API calls)

1 comments

Thanks! But please keep in mind that Oryol is fairly experimental and the API might change on a whim, so it may be a bit painful to use for a real-world project that needs API stability.