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by ComNik 3791 days ago
Can't comment on DarkBasic or Monkey, but:

BlitzBasic and BlitzMax are about the same language. What BlitzMax provided over BlitzBasic was a direct integration with DirectX and OpenGL, which allowed you to make 2D games with hardware supported rendering.

Your average BlitzBasic "Hello World" would usually take up 50% of the CPU.

1 comments

>Your average BlitzBasic "Hello World" would usually take up 50% of the CPU

On the Amiga?

No, on a Core-2 :)
That's weird. BlitzBASIC games run well on a 1.2 GHz single core Celeron with 512MB RAM. You must have been doing Hello World wrong :D