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by dharma1
3800 days ago
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ah, interesting, will have to buy to see what all the chatter is about :) I seem to be downvoted to death - the comments weren't meant in a disrespectful way - just wondered why the gargantuan effort with a DIY engine. The game itself looks really interesting. |
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Given that Jonathan Blow is in charge of the project, it's almost certainly because existing engines were inadequate for the task.
From what I can tell, Rust is the most ambitious Unity project out there. The Witness is substantially more technically ambitious than Rust. Additionally -from what I read on the Rust devblogs-, the Rust guys spend a large amount of time working around Unity's limitations, missing features, and parts of Unity that are just buggy. (Granted, the buggy stuff generally eventually gets fixed, but until it gets fixed (if it ever does), you have to work around it.)