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by slavik81 3805 days ago
I found QML items to be very useful on the desktop. Unlike the old widgets, they can easily be overlayed over an OpenGL scene. That makes them a great choice for a whole swath of software.
1 comments

I'm definitely intending to try writing a Doom clone when 5.7 comes out - thats when the QML Compiler is open sourced, and thats the first iteration after Qt3D is API stable, so it should be fun to work with.

I'm just curious of how much force multiplier you can get writing the menus with QML and the game with Qt3d.