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by simi_ 3806 days ago
This made me think of "The Making of: Dust", which describes the iterative (and serendipitous) process of creating [two of] the most well-known Counter Strike maps. I think it's a brilliant how a design that feels obvious involves a lot of work and uncertainty.

http://johnsto.co.uk/design/making-dust

HN: https://news.ycombinator.com/item?id=9772521