Hacker News new | ask | show | jobs
by soylentcola 3804 days ago
I look at this sort of thing the way I looked at my first smart phone in 2004. Sure, they should have been fully graphically accelerated in a less bulky package with a bigger screen and such things were possible even then. But at the same time, I could download and run programs on my phone. I could stream Shoutcast radio in the car and check email or watch little low-res video streams. I even had a Nintendo emulator on it for portable gaming!

The other stuff came eventually. Within 5 years it was finally (relatively) affordable to improve the ergonomics and responsiveness of the UI and within 10 it was common even among cheap, mainstream devices.

I see VR following a similar path. Get the actual basic features up and running first as that's the basis of the platform. Then iterate and benefit from scale to get the nicer, more polished hardware into something under $1000+