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by dshankar
3809 days ago
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HUDs (i.e. face-locked user interface elements, as opposed to world-space UI like on the cockpit surfaces) can cause discomfort in VR. One reason is the vergence accommodation conflict. Focusing on objects inches away from your face is also difficult and painful with the current generation of VR headsets due to the fixed focal plane (1.5m in DK2, infinity in others). I've played EVE:Valkyrie for a few hours in the Rift, and the cockpit-based UI is extremely comfortable. |
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