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by echochar
3801 days ago
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"Google makes deployment much easier by using static linking..." Unless you only are referring to only the Go compiler, can you provide a cite for this statement? I also use static linking as much as I can. Sometimes it requires quite a bit of work due to how open source developers structure their build systems. I wonder if some folks at Google have also spent significant amounts of time unravelling idiosyncratic build systems found in open source projects to make static, portable binaries. I often see commenters on HN and elsewhere making commments against static linking. It would be useful to be able to cite to Google's internal practices; these commenters also seem to attribute superior knowhow to Google staff. |
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Google released a bunch of their main build system recently, so you can see various hints about their internal practices there, starting with the documentation: http://bazel.io/docs/be/c-cpp.html#cc_binary.linkstatic The OSS bazel defaults to linkstatic=0, but I think internally they use linkstatic=1 there. "mostly static" mode.
That's just C/C++ of course, but a similar approach applies to Python, where there are zipped single-file executables that contain all of a python app's dependencies except for python itself and things like libc6. There's a primitive form of that in bazel at https://github.com/bazelbuild/bazel/blob/master/tools/build_.... Twitter's "Pants" build system is ideologically descended from Bazel, and along with it came the Pex python executable format: https://github.com/pantsbuild/pex
Just the fact that Go does mostly-static linking by default is a decent hint in this direction, considering where Go originated.
In the end, neither approach is ideal for all scenarios. General purpose linux distributions have various very good reasons to prefer dynamic linking wherever possible. Cluster operators and anybody distributing binaries for multiple environments have lots of reasons to prefer static linking. It's not a decision to be made in a vacuum.