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by striking 3809 days ago
You're saying a tree of FSM states is more difficult to convey than linearized coroutine code, with emphasis on informal programmers/designers?

You may want to take a look at visual FSM solutions, which do what you specify and more, easily.

You're not even wrong.

https://unity3d.com/learn/tutorials/modules/beginner/animati..., for an example in an Animation program