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by Paul_S 3813 days ago
Ah, but would they make more money if they didn't have to spend money on DRM? It costs to implement or license. It creates extra work even if you license it. If your DRM causes damage you might get sued. If you're found out that you're installing malware/rootkit you will suffer bad publicity. You have to pay money to upkeep the DRM servers. You have to pay support people to handle calls when DRM causes problems for your customers. Anyone who paid money will have to deal with all these issues knowing that people who downloaded it from pirate bay don't have to. I remember when Morrowind came out and if you downloaded the cracked executable you'd get a few extra FPS because it lacked DRM.
1 comments

If everything else was equal, then yes, they would save money by not implementing DRM. However, what if they couldn't get the license for $MOVIE_CONTENT or $PHYSICS_ENGINE without implementing DRM? That's also extra work for them. (I pulled that hypothetical more from a recent Netflix article, so it may not apply equally as well to gaming.)

As it is now, AAA titles with AAA amounts of DRM are still doing incredibly well. It might "cost" more in internal management backlash to suggest not implementing DRM than to keep to a tried and true formula. Internet backlash is more visible than ever, but I can't think of a recent case where a title actually suffered significantly from it (exception being the PC port of Arkham Knight). It's like a form of the 90:9:1 rule, 90% of consumers are perfectly happy with their entertainment, 9% are affected by issues, 1% complain loudly. From an internet perspective, the 1% are heard more strongly. From a business perspective, the 90% are heard more strongly.

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