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by potatolicious
3816 days ago
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That is a pretty small nitpick you've got there ;) It's a bit like saying "don't they know human flight existed before the Wright Bros." or "don't they know cars predate the Model T?" Of course, but the iPhone (and subsequently Android) presented a gigantic turning point in mobile development, to such a degree that mobile development can largely be categorized into "pre-iPhone" and "post-iPhone". Pre-iPhone mobile development was a vanishing small industry compared to today and used technologies that are largely completely not around today (see: J2ME, Symbian, Windows CE). So yeah, maybe they could've said "mobile development in the modern context centered around multitouch-centric interfaces using soft keyboards has only been around 8 years", but that's kind of a mouthful, and unless we're trying to write an accurate history of mobile software, not particularly relevant to anything. |
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The big shift is that touch became the only game in town (along with all the associated dev wrinkles). Also the demise of all content aggregators meant we could just upload our apps to a store and keep 70% (prior to this we got ~20% i.e. operator took 60-70%, aggregator took 30% and we got 50/50 on that).