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by interpol_p
3819 days ago
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I don't get it, though. How can the reason be due to benchmarks / performance seeking? The driver simply has to zero the buffer when the new OpenGL / graphics context is established. It's once per application establishing a context, not per-frame (the application is responsible for per-frame buffer clearing and the associated costs). At worst this would lengthen the amount of time a GPU-using application takes to start up and open new viewports, but that hardly seems like it would matter or even register on any benchmarks. |
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