Interested in details about this; where were Doom's major security issues? I love reading about Carmack/Doom development in general, maybe I've missed the part where caution was thrown to the wind and security was ignored.
Seems like there never were security issues. At least, none that were talked about widely.
I think that should be expected for a single player game.
Almost all games are hack-able in some way of course but hacking a single player game is mostly an exercise in replay-ability.
Which makes me wonder if the non-clearing memory issue exists for the printer's video driver and whether that could be used to retrieve something like a saved password or ssh key.
On a related note: Doom apparently does contribute to security proof of concepts though. http://www.techtimes.com/articles/15606/20140916/security-ex...
Which makes me wonder if the non-clearing memory issue exists for the printer's video driver and whether that could be used to retrieve something like a saved password or ssh key.