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by cobaltblue
3814 days ago
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I wanted to recommend Nim elsewhere in the thread, too. For a lot of serious game devs, a language with a forced GC is often a no-go, for good reasons or bad, so that immediately eliminates a lot of potential candidates to replace C or C++. The only objections I frequently see people have with Nim once they look deeper into it are on syntax (not so much on indentation as on the symbol identifier rule -- case and underscore/dash insensitive except for the first character), current usability (not being 1.0), and expected longevity. Basically the same objections to Rust. (I think Rust can convert a lot of C++ game programmers eventually, I'm not so sure it can convert a lot of C game programmers because of the additional mental complexities in the name of safety, a low priority on a game dev's list.) |
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