|
|
|
|
|
by lazerwalker
3821 days ago
|
|
That sounds AWESOME from a technical perspective. Is there a reason that you're doing a client/server thing instead of just having "offline mode" be the default, though? For a solely single-player game, it seems to me like being able to host everything off of a static fileserver instead of a Scala server seems like a scalability win for you and a bandwidth win for users. I don't doubt your choice and your tech stack (you know way more about your project and its needs than I do!), but I'd be super-curious to hear more about the reasoning and process. |
|
After the feedback from this thread, I'm going to move to a "hybrid" model where the model logic all happens locally, but still fires websocket events to the server. Best of both worlds.