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by TranquilMarmot 3820 days ago
Thank you for clarifying the tracking differences, didn't realize the Rift had added so much. I'm interested in room-scale tracking, but my apartment is pretty tiny so I'm not sure I would actually get to use it (so maybe the Vive would be overkill)

Interesting to think about obsolescence of the headsets- I wonder if it will be tied to graphics cards getting more powerful and allowing for higher resolutions or more "breakthroughs" in the headset hardware itself, i.e. lenses and screens and eye tracking.

1 comments

The maximum Vive space is 15x15 feet, and I don't own one but I've heard that it handles different scales pretty gracefully.
I've tried the Vive in a smaller space and the way it handles walls is pretty intuitive (it puts a "ghost" grid where the wall is when you get close to it). I guess I'm more concerned about how developers handle small spaces- surely not every application/game out there will accommodate for a 10x10 or even a 5x5 space