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by poub
5985 days ago
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I call it le iMerde. The main point for me is how Apple did come up with a such low resolution (1024x768@132ppi) for a screen that you hold so close to your eyes?
The technology is there for much higher density screens.
I was expecting Apple to lead the way. There is nothing that machine do better than any laptop out there (notebook, laptops, etc.)
And it’s the keypoint of the Steve keynote. It’s a luxury machine designed to spend (and possibly waste) time and money by being entertained and by buying more, more and more instant gratification items without having a direct control of your expenses. Kudos to Apple to be the best player in this category but it’s not a tool for people creating stuff. |
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1024x768 is the smallest standard 4:3 resolution to fit a doubled iPhone screen, which is 320x480, doubled to 640x960. Hardware support for pixel doubling could be faster and use less power than scaling a textured 3D quad. But regardless of how the scaling is performed, an integer multiple will probably look better than scaling to an arbitrary size.
One undesirable artifact of doubling the iPhone screen on a 1024x768 screen is that it would have borders all around the edges. And this is precisely what we see on their demo page. http://www.apple.com/ipad/app-store/