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by belleandsebasti 3832 days ago
No. Inline assembly is a static construct targeting the same compute unit as the C code during compile-time.

What is needed is "runtime inline assembly" which assembles inline assembly for a different target architecture at runtime.

This is essentially what shader programs are and you don't need special syntax to support it. Just store your shader program in a char* and bundle an assembler/compiler with your host program.