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by w0utert
3835 days ago
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It's not exactly 200 hours as Casey regularly goes well into the Q&A session and adds things past the first hour. But that's not really the point the OP was making, I guess. I really enjoy watching HH and I have nothing but respect for Casey and the way he's doing these videos, but you can't possibly maintain that the code he's writing should be taken as an example by anyone. The HH code is just plain bad, dangerous, unnecessarily 'optimized' (read: taking ugly shortcuts or incomplete simplifications) in places where it doesn't matter, while super-inefficient in places where it does, it's untested, full of TODO's, does not use any modern language/compile features, it's basically just a lot of lines of code thrown together with minimal design (I do like his seperation between the platform layer and the game layer though). I've watched and enjoyed over 100 hours of HH, and the process the game is going through is very interesting, but in terms of code quality and suitability to 'learn game programming' I would not recommend it. |
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You made me curious, what do you consider a good programming style for game programming ?