|
|
|
|
|
by mahsu
3836 days ago
|
|
jsoo certainly takes some getting used to, especially when it comes to actually having to care about the return types of things. Online documentation is painfully sparse and the ocaml type checker was vague at times, so there was quite a bit of trial and error. It does help that all the library bindings are parallel to their javascript counterparts. Pattern matching with Ocaml is definitely a plus :P, but I definitely felt that working with Ocaml was substantially more challenging. Especially since none of us had prior experience in game development, much less functional game development, the code we produced was riddled with mutability. It would've helped to look at established design patterns first. |
|
I'm really excited to see this project because it's the first jsoo program I've seen with a logical structure and a considerable amount of logic implemented in OCaml that ties into JS.