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by ryanq_do
3837 days ago
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Many of the concepts we built into Symphony have since become common in major desktop and mobile environments such as fullscreen menus and hot corners. The project started in 2004 when I as a web developer wanted to start playing in the Desktop space and decided to give it a shot with the tools I knew. These days it's a personal side project that I wish I had more time for. I do not have any videos of the new build in action, just the screenshots on the project's facebook page: https://www.facebook.com/SymphonyOS/ I'll see what I can do about that this weekend when I am back into it. The new build is coming together but I am not trying to convince anyone that this is what they should use. It's a fun personal hobby at least until more developers get involved. |
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I loathe hot corners; every day or so I accidentally lock the screen on my work macbook because when I fling the mouse pointer out of the way of what I'm looking at it hits a corner.
I also loathe full-screen menus. Screens are big, and having the entire contents of my screen be replaced with an information-heavy overlay is a non-trivial perceptual context switch which instantly causes me to lose my place in what I was doing. You underestimate how cheap a right-click menu selection can be; press, drag a small distance down, let go. And if the app's designed properly you can right click anywhere.
(Which, to be honest, most apps aren't. I grew up on RISC OS, which was driven entirely by context menus, and did this stuff right --- each app was a single context target. Modern apps have different contexts for every tiny UI element. Web browsers are particularly bad; I can't count the number of time I've done 'Open in new tab' rather than 'Back' because the mouse just happened to be on a link rather than a text area.)
My point is: one size doesn't fit all.