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by postfl
3843 days ago
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Being platform-independent is definitely a major feature that we’ve had discussions about over the last year. Ideally, yes, we want C4 to go beyond simply an API for designing interactions, exploring and building apps for iOS. We’re hopeful – with Swift now being open-source – that it will be ported onto other systems, and if that’s the case then we see a lot of potential for being able to have C4 be part of that movement. How that pans out is still unclear, but even in the shift from ObjC to Swift we’ve started to make attempts to abstract our API in ways that would allow us to make the jump to cross-platform more easily. I definitely think there’s a future for non-native, but right now the lock on hardware drives the current climate of software development (for mobile). The current animation/media/interaction core of C4 is just a first step towards a lot of other integrations, add ons and components that we want to build out. So, for now I’m a subscriber to native because I think that it’s still a lot of work to build out C4 to something mature and stable for a single platform. > Looking forward to hearing your experiences with using C4 for the first time. |
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