|
|
|
|
|
by meric
3852 days ago
|
|
Thanks. I think it would definitely work if the collision code is within the same module, in the same way the current physics, where mario is pulled down by gravity down to the ground and no more. If it's calling out to love.physics, I suspect there will be issues, and I think there can be workarounds, but I cannot say so for 100% until I've tried it thoroughly myself. I built this prototype to see if it works, I'll be able to take it further. Currently, I don't think I'll be able to use it for development myself because it's API isn't well designed. I built the minimum to emulate Elm's mario example, but a lot more work needs to be done to be used in a proper game where file saving, loading and calling out to the external framework is involved. |
|