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by laarc 3849 days ago
How'd you make the artwork in less than five hours? It's pretty good! Pixel art is currently beyond my abilities, which I need to fix. Whatever your process is, I was hoping to osmose it, if possible. Any pointers to start building this skill?

Your game is neat. Does there happen to be a github repo somewhere? Also, how'd you like Phaser?

1 comments

Thanks! The artwork is more or less twelve 16x16 images, which I drew in an hour or so. The music was generated from a script, and the font was taken from Creative Commons.

I'm not a trained artist, but I've mostly doodled on my spare time. I'll pick one or two particular pieces of technique I'd like to improve, then draw quickly and iterate on them a few times. It can be very frustrating, and progress can be slow, but I'd encourage you to practice! Feel free to show me your work too! (@savagedanface)

You can look at the source code and art assets here: https://github.com/danbolt/rita-daniel-ideas/tree/master/pik...

I'm very fond of Phaser, because it lets you iterate quickly and doesn't impose a "paradigm" for development. It has a high browser compatibility and is mobile friendly so you can reach a wide audience as well.