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by seivan 3847 days ago
Even though I'm slightly embarrassed to admit it, I tried a couple of Tamagotchis when I was younger. I say try as in I constantly tried to find one that wasn't so fucking predictable.

It seems that a lot of effort was made into animations and sound and not more complex behaviour of emotions. Made the whole thing feel very sterile and bland. I feel that's pretty much what you get with state machines.

For anyone who want to look into building more dynamic AI, look into behaviour tree's. That shit is awesome once it clicks and you find yourself considering FSM deprecated.

The reason I bring this up is that I noticed the authors drawing over the states and it reminded me of http://gamedevelopment.tutsplus.com/tutorials/finite-state-m...

It doesn't take much until you realise how unmaintainable a state machine becomes with further complex behaviour.

http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/...