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by pcwalton
3858 days ago
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> The performance win, on modern platforms, comes chiefly from reducing the number of (unpredictable/non-cached) pointer dereferences. The parenthetical is important. Pointers are just fine as long as you don't dereference them and suffer cache misses as a result. It's also worthwhile to note that what you described is not always a worthwhile optimization, even if you can do it. If, for example, you traverse an array of the objects containing a sub-object frequently and follow the pointer to that object only rarely, it's often worthwhile to allocate it separately to improve cache locality of that traversal. This is even more important if you're doing a lot of structure copies of the outer structure; avoiding copying more bits saves a lot of time. The latter case comes up surprisingly often in my experience, and I've improved performance of code quite a few times with separate allocations and pointer indirection. |
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