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by llasram
3854 days ago
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I'd noticed too that the winner claimed to use just a variety of hand-rolled strategies, and wonder why that is. Has anyone had the time to dig into the code? Is this a case of well-writen "naive" code trumping theoretically-better but poorly-implemented algorithms, or are there properties of the game state-space which make e.g. Monte Carlo tree search perform poorly? |
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Monte Carlo over the StarCraft state-space would be very hard to implement but I don't see any particular reason why it wouldn't work decently well.