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by exDM69
3851 days ago
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> Compared to public traffic, race tracks are quite easy to master for AI. It may be easier to go around a track than drive around a crowded city, but reaching any level of mastery is going to be pushing it. The best racing AIs so far have only reached the level of an average amateur racing driver, doing hotlaps alone in one circuit. To my best knowledge, no-one has ever put two or more AIs racing on one track. In computer games and simulations, all the AIs either cheat (ie. drive with physics disabled on a pre-set track when they aren't close to the player) or are terribly bad, causing collisions whenever something unexpected happens (e.g. overtaking attempts by the player). I have never raced against a simulator AI that was any good (and I've tried a lot of different games and I do competitive sim racing). If and when this series will take place, it will be pushing the state of the art forward. There's nothing like it in existance. This will be very good practice for autonomous drivers. Multi-agent collision avoidance is a very difficult research problem and needs to be solved before there can be large-scale deployment of autonomous vehicles. I presume the cars will be broadcasting their positions (and perhaps even their intentions) to others. |
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