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by hemdawgz
3865 days ago
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That market was Flash, which has an absolutely huge content base of now-aging vector animations and games. I'm still not sure what the general rationale was for flash support becoming uncool, technical or otherwise. edit: I suppose it was widely used for web applications or even entire websites, which is now an obviously inappropriate use case, but I've still yet to see any new web technology properly replace it for polished vector-rendered animations or games. |
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Flash became a pseudo web-standard, and a closed one so. This meant Flash-support could only be implemented on devices and platforms Adobe decided to support.
And Adobe's history when it comes to fixing bugs, problems and providing adequate support for anything but their #1 platform (Windows) was appalling.
When Apple launched the iPhone, they decided that they didn't want their platform dependant on other's people code and limited to whatever effort Adobe would bother to put in.
At the time it was a ballsy move, as flash was surely king. In retrospect, I think it worked out (mostly) fine and I'm glad they were willing to foot the risk.
I say "mostly", because with Flash going away, people have been asking for the open HTML-standard to include closed elements which they earlier would typically do in Flash: DRM and friends.
The result is that the open HTML standard is no longer open and that open-source software can no longer fully implement a standards-comliant web-browser, meaning you can only get "working" browsers from the big guys like Apple, Google and Microsoft.
That's a terrible loss for the web and for the future.