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by aric 3863 days ago
It is to prevent hash tables being relied on for order. Randomization was added so maps aren't treated as invariant. The behavior in a range of a map is no less correct to be changing (in Go) rather than unchanging (in other languages). In other words, invariant relative to what? It's not too important. It's one of numerous ways Go promotes clearer design, at least in my eyes, to have disorder represent unordered and order represent ordered.
1 comments

This is a very philosophical comment, but I'm not seeing a specific, practical advantage that randomizing on every iteration confers over randomizing on process start.

Can you provide one? (I'm genuinely curious.)

It's no more philosophical than saying the alternative is proper. Uniformity of expectations seems more practical to me. In contrast, I wouldn't see an advantage in map ranges ever staying the same even per process. There's no reason to promote that reliance.
Well I gave 5 reasons up at the top :)

But from a philosophical perspective, referential transparency is a big one. We should prefer to make functions referentially transparent, because it makes them easier to reason about. Sometimes we do not, because it would be too slow or too awkward. But in this case, the loss is gratuitous.

Or to put it concretely: in Python (and every other language), we have the fact that `dict.keys() == dict.keys()`. In Go, this is true sometimes. Doesn't that seem weird to you?

But there is one, which the original post in the thread described: you could for example convert a map of arrays to a flat array by iterating over it repeatedly and printing the ith element of each array. This doesn't work if every loop over the elements gets a different ordering.