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by blevinstein
3879 days ago
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I recently spent some time working on exactly this, in 2D: https://github.com/blevinstein/SRAsteroids To see what it looks like, you can check out this youtube video: https://www.youtube.com/watch?v=_hSCz7tRl1s I wrote an engine that modeled object positions as "timelines", where position varies with time, and demonstrated the basic relativistic effects (length contraction, time dilation, and frequency shifting).
Unfortunately, I never really figured out how to turn these into actual game mechanics. |
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It has a number of situations and warfare considerations regarding that.