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by shmerl
3879 days ago
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> My whole point was to say how the industry works and that professional game developers, important word here professional not indie, don't care one little second about the point of view you are expressing. You made several mistakes in that statement. 1. You claimed that only publisher funded developers are professionals, while those who are self funded or backed by other means (like investors or crowdfunding), i.e. independent (=indie) developers are not professionals. That's an insult to many truly professional people. There is no dependency on publisher funding to be a professional. 2. You assumed that publisher funded production doesn't care about this issue. Do you think they don't have to balance their budgets? Just because they are publisher funded doesn't mean they have infinite resources and doesn't mean that those publishers are happy about extra costs. I.e. everyone cares about it and nobody normal likes it. The only ones who like lock-in are those crooked vendors who push it on everyone else. Also, if someone doesn't care about the industry progressing - they can't be called professionals. |
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Those are mistakes on your point of view, not mine.
Of course there are production and development costs, like in any other business, however the industry doesn't get crazy about FOSS and stuff like that.
My point of view steams from having had the opportunity to get a glimpse how the AAA game development industry works.
Have you ever been there, instead of trying to advocate for everyone cares about costs and free mantra?!
Just go attend a GDC, ask around how many devs care about your point of view.
Based on my experience attending them, I bet the answer will be very few.