Yeah I tried that before and it solved the problem, but then it broke some other aspects of SDL. Can't quite remember, I think fullscreen got messed up.
There's code in SDL specifically for high DPI, but it's confusing and practically undocumented.
It's just something I'll have to mess around with a while, and then remember not to breathe on anything once it's working. :)
There's code in SDL specifically for high DPI, but it's confusing and practically undocumented.
It's just something I'll have to mess around with a while, and then remember not to breathe on anything once it's working. :)