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by SXX
3879 days ago
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Unfortunately most of game developers that decide against use of SDL2 do that based on their experience of Windows development where it's pretty much standard to have own code for everything (except development tools and some middleware). E.g they think that their own code going to take less lines and be cleaner than SDL. As result these people usually don't even consider any alternatives as all of them even worse from their standpoint. |
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I would use SDL in Linux ports of things because it is the closest to a reasonable native API on Linux (which says more about Linux than SDL actually). But even having done so I would then use native APIs in Windows, OSX, etc.
If your standard of quality is high enough, it won't really be possible to reach it using a blanket API like SDL everywhere.