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by maljx 3877 days ago
We develop our game on Mac OS X and port to Win32 and Linux. Using CMake, SDL2 and C++11 there is very little code that actually needs to be rewritten. The windows build process is just a python script that pulls, cmake configure, compiles and zips the latest build.

The code that is completely different on the platforms is stuff like HTTPS requests, open file dialog, create/delete folders.