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by shmerl 3879 days ago
OpenGL on OS X has platform specific quirks which can require using different methodology. Linux developers of Witcher 2 (from VirtualProgramming) stumbled on various parallelism issues when trying to port their OS X version of eON wrapper to Linux. See https://github.com/virtual-programming/witcher2-linux/issues...

To put it shortly - you can't just assume "it's all OpenGL so same code will work the same".