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by sshumaker
6003 days ago
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No, game development includes 'game engine development' - the majority of companies write their own engine or have heavily modified a licensed engine. And you often need to understand quite a bit of math to use even off the shelf engines - to debug issues and to tweak stuff. Perhaps you're referring to what industry folk call gameplay programming? There's a lot less hardcore math there - but you still typically need to understand basic physics, trig, interpolation, etc. |
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