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by mattlutze
3881 days ago
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^^ Is why all of this has to be as much or more about the story as the tech. Story development needs to grow to do things like giving NPCs in the games personalities to deepen your immersion in the story and to help it grow toward it's confluences of "predetermined destiny" or whatever. Fret not! Of your two NC4000 possible futures there, we're already getting some fantastic examples of the first case. I'll be contentious though in that you've stood up two straw men there. A "here's different world simulator, go explore" game will take you only so far without story and motivation toward some end. And the second option would get the same reviews a game like that would today -- formulaic, boring, pedantic. One aspect at the expense of the other gives you a not motivating game, it's as direct as that. You need an interface that becomes transparent over time, and you need compelling storytelling to engage you in the lives of the characters and their plight. |
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